A few bugs

OK, last test:

Does it happen with the builtin soundcard also?
And what version version of Gig Performer are you using?

Gig Performer 3.6 is now available on OS X and MS Windows

The issue with audio tail length should be fixed with 3.6

But maybe this is another issue.

Using 3.6.1
And just set up a small new gig using built in output and AU version of SD3. Same thing

Ok, as I use Superior Drummer too, can you please upload the gig?
I can check on my machine today evening (now it is 9.47 AM at my site)

Thx.

Iā€™ll try. Iā€™ve run out of time myself a bit today and (perhaps stupidly) I didnā€™t save the tiny test gig as it was just a test thing. V simple though, just need to find a large cymbal with a big tail.

Ok, this mysterious channel 32 issue has (annoyingly - in one way) disappeared today. It was a 100% real problem but todayā€¦ itā€™s fine. :angry:
If I come across it again Iā€™ll experiment to try to pin it down a bit more

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Ok, hereā€™s a tiny simple gig to illustrate the point. Crash a big cymbal then switch racks. The sound from the crash stops well short of 10 seconds.PP.gig (21.9 KB)

it is working as it should, audio tail is working fine

No it isnā€™t. It cuts off at about 5 secs (on mine at least)

Another test, change to Superior drummer default library.

and

play a groove and switch the rackspace, it should fade out in 10 seconds.

Whatā€™s that got to do with the fact that the example I uploaded cuts off early?

because audio tail works this way also.
in my case the crash fades out correctly and when the groove is played it fades out the same time

Ok, letā€™s assume that works (I havenā€™t tried). My example still doesnā€™t. How have we moved forward?

this way I think it is best you raise a support ticket.