OK, last test:
Does it happen with the builtin soundcard also?
And what version version of Gig Performer are you using?
OK, last test:
Does it happen with the builtin soundcard also?
And what version version of Gig Performer are you using?
The issue with audio tail length should be fixed with 3.6
But maybe this is another issue.
Using 3.6.1
And just set up a small new gig using built in output and AU version of SD3. Same thing
Ok, as I use Superior Drummer too, can you please upload the gig?
I can check on my machine today evening (now it is 9.47 AM at my site)
Thx.
Iāll try. Iāve run out of time myself a bit today and (perhaps stupidly) I didnāt save the tiny test gig as it was just a test thing. V simple though, just need to find a large cymbal with a big tail.
Ok, this mysterious channel 32 issue has (annoyingly - in one way) disappeared today. It was a 100% real problem but today⦠itās fine.
If I come across it again Iāll experiment to try to pin it down a bit more
Ok, hereās a tiny simple gig to illustrate the point. Crash a big cymbal then switch racks. The sound from the crash stops well short of 10 seconds.PP.gig (21.9 KB)
it is working as it should, audio tail is working fine
No it isnāt. It cuts off at about 5 secs (on mine at least)
Another test, change to Superior drummer default library.
and
play a groove and switch the rackspace, it should fade out in 10 seconds.
Whatās that got to do with the fact that the example I uploaded cuts off early?
because audio tail works this way also.
in my case the crash fades out correctly and when the groove is played it fades out the same time
Ok, letās assume that works (I havenāt tried). My example still doesnāt. How have we moved forward?
this way I think it is best you raise a support ticket.