Boomerang Looper Emulation

VST/AU plugin emulator of the Boomerang+ Phrase Sampler.

RC1 is not working on my machine (Mac M4, Sequoia) - but I hope in the future :wink:

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What does that mean? Does it not scan? Does it not load? Does it just do nothing? Does it crash?

GP scan’s well, but it can’t be loaded (AU+VST3), no crash.

Works on Windows:

Note that you need to copy also the ā€œVST dataā€ folder.

NB: the plugin is RC1 (meaning ā€œRelease Candidate 1ā€), so it is not stable. I wouldn’t use it live.

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You might consider reporting the issue to the developer.

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It’s working on mac OS 15.3.1. (vst3)

It wasn’t working for me on Monterey (Intel chip).

I might have to read more in the manual…but my playback very slowly loses volume with each repeat until there’s nothing. :thinking:

I think that’s a feature—the feedback of the previous recorded loop decreasing with each iteration. It’s great for soloing, where you have parts continuously overlapping, but never saturating the signal since each previous loop is fading out every time through.

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FWIW: The original Boomerang was created by 2 old fellow musicians back in Denton, Texas. :smile:

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Hi! Wow! This is my plugin! I was just about to post about it, and saw this ā€œsimilar postā€ link! I am coming back to working on it as of last night, so please stay tuned for updates! Please let me know if you’re still using it, and/or any issues you have!

Loading issues on Mac can usually be solved by running the de-quarantine script:
sudo xattr -r -d com.apple.quarantine /path/to/plugin/file

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This sounds like you might have STACK latched on. It’s supposed to be momentary, although a later variation of the 'rang had both options. I plan to implement latching STACK directly in GP, just with a different widget.

When STACK is active, the current loop’s volume is reduced by ~2.5db to ā€œmake roomā€ for the incoming new audio. If you don’t pass in any more audio, the loop will slowly fade out with each cycle around of the loop.

(I wrote this plugin!)

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Yep, and I had one of the originals for a while! I sold it many years ago, but never forgot its unique playability.

FWIW i have reached out to them about it, and they know about it; they haven’t explicitly green-lit it but they also haven’t said Stop. I make it clear in the docs that this is done with love and reverence for the original device and its team and keepers, so hopefully they appreciate that.

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Hi everyone — quick update on the Boomerang project.

I’ve just finished a major rewrite of the plugin. The original framework turned out to be too limiting for what I’m trying to do, so I ported everything over to JUCE. It’s a much better fit for the kind of control and feature set Boomerang needs, and development is already feeling a lot smoother.

This build is still very much alpha: lots of rough edges, plenty of bugs, and a whole list of things I’m actively working through. But the foundation is in a much better place, and I’m confident this direction will let me take the plugin where it needs to go.

If you’re interested in testing and offering feedback, you can grab the latest release here:

I’ve also set up a discussion thread:

I’ll likely spin up a new thread for each release to keep things organized (and to handle the inevitable avalanche of bug reports and ideas).

Thanks in advance for giving it a try — it’s raw right now, so I appreciate your patience while I get it into shape.

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