Hello All,
Ran some test on the Yamaha esp.
Let me start with a few pros first
The montage esp with its included advancement (full release) is even more awesome than before.
You now have an ‘almost’ full montage in your computer.
Editing/ programming/ making performance is awesome.
Quality of the sounds as usual are top notch (Yamaha Style).
You can make multiple instances of it. (Multiple montages!)
In terms of cons we have quite a few. I am still patient and hopeful that Yamaha will get to iron out every single one of these issues and we will then have a solid software.
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There are still times when for no apparent reason a particular sound will just stop working forcing you to reload it. This is not good for live performance.
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You almost have to use one instrument per instance. By one instrument I mean one engine. You cannot use both AWM and FM engines running them at full 128 polyphony at the same time. This will bog down your computer and take it to 100% CPU usage. (You can limit the polyphony in the settings of the VST and this helps to prevent that from happening).
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The program is not consistent across platforms. It works better on Windows than on Mac. It also works better inside cubase than in other softwares wheather on windows or Mac.
I believe this is because cubase and programs like cantabilile (both of which I have tested it with on Windows) utilize more cores of the CPU to spread amongst multiple instances rather than stressing one core of your processor. In this case you can keep many instances inside one plug-in host and this works well as long as you keep the rule earlier in mind (It is best to load minimal sound\ patches per instance and only one engine per instance).
In the case of GP relayer, I have tried it on both Windows and Mac without success when it comes to multiple instances. Windows is the worst with GP relayer and inside mac os after opening three seperate instances with GP relayer excessive latency is introduced.
If the particular sound you insert uses a lot of elements this can also bog the chip down although the 128 note polyphony limitation generally helps to limit the stress on the cpu.
On the systems that utilize/ share multiple cores of the computer in a single VST host, it seems that you can open as much instances of the esp as you have cores and it will work allowing you to build your sound this way (as long as you follow the rule of only using one engine per instance).
If you do not need a busy performance in terms of sound or (sound engine) you should be able to get away with using the ESP without problems.
Since in Scott’s video he is not playing the songs in a “live” situation I believe he may have a high buffer (eg 512) as latency in his case might not be as critical. This might be why it may appear as if it is working fine. He is also using only one sound per instance.
So at the end of the day it is not ready for prime time and still does need quite a lot of tweaking.