How can I setup Addictive Drums 2 to play different beats and at different tempos. EG: When I call up a rackspace with includes Addictive Drums, I want to have it play a specific beat and when I click on a button-widget or send a MIDI message - I want AD to play a different beat or change tempo or start/stop.
I tried setting up a button widget when I press a mod button on my controller, but all that I can make AD do is to mute the sound. This is OK as it keeps repeating the beat pattern but I want it to start from the beginning of the pattern and/or stop/start entirely.
Can I use variations for this or do I need a separate rackspace for each beat pattern?
As far as controlling the plugin goes - it is up to the plugin to provide automation they want and GP can fully use any exposed functionality.
There doesnât seem to be a parameter for start/stop in AD, but it does have âSync with hostâ option in which case you can use the GPâs global Play/Stop button (MIDI controllable) to start stop AD.
Variations work on parameters only so you have two options for different beats. One is to duplicate a rackspace and load a different beat. The global playhead / tempo can keep playing which will allow you to create interesting fills/breaks etcâŚ
Another option is to duplicate the plugin itself within the rackspace and then have only one enabled and other BYPASSED. You can use GP widgets to bypass/enable separate copies and you can use variations for this and the correct instance of the plugin will be selected.
Finally ⌠if this is something that you want to use as backing/replacement for a drummer - I suggest you create a new GP instance with your drum patterns separated into rackspaces and then you can control it separately, have it play or stop globally, switch patterns automatically from your main GP etcâŚ
Iâm trying to understand why you donât just bounce the various AD2 MIDI clips to audio (using any DAW with VST support) and then just trigger the appropriate audio file.
Is there something within the clips that you alter while playing?
Thatâs a great idea for the most part. However, when I am playing a song, I need to trigger the Intro, then the chorus, then the bridge, and then the chorus and finally the ending. I suppose I could try that with audio files. Is there any way I could use variations with this technique? Can I loop audio files in GigPerformer?
Yes. If you have some time - Iâd suggest that you quickly go through the user manual. Thereâs a nice, searchable online version as well: INTRODUCTION
How can I create a widget (âstart stop buttonâ) to sync with the âSync with\ host buttonâ. Obviously I want to control it with a MID CC or NPRN etc.?
Create a widget (this can be Midi learned from your cotroller) and give it the OSC/GPScript Naem ST_DRUMS
Then use this script:
//$<AutoDeclare>
// DO NOT EDIT THIS SECTION MANUALLY
Var
ST_DRUMS : Widget
//$</AutoDeclare>
// Called when a widget value has changed
On WidgetValueChanged(newValue : double) from ST_DRUMS
if newValue == 1.0 then
EnablePlayhead(true)
else
EnablePlayhead(false)
end
End
In Addictive Drums activate âSyncâ and when you press the widget the global playhead of Gig Performer is started and so is Addictive Drums.
When you press the widget again it is stopped.
I took this literally, as in the only acceptable values were âtrueâ and âfalseâ. I didnât realize that it was extending to comparative expressions.
Yes, but youâre confusing constants with values. While a constant is a value, a value does not have to be a constant.
The parameter in a function represents a value of the specified type.
For example, if you have an integer type, then the constants are 0, 1, 2, 3, 4, ⌠etc.
But expressions such as
1 + 2
3 + 5 * 5
3 * (5 - 8)
are integer values but theyâre not constants.
Similarly, True and False are Boolean constants, but anything that evaluates to either True or False is a Boolean value and so can be passed into a function thatâs expecting a Boolean value.