Hi all - just trying to figure out an issue I have when running two instances of the same plugin (in this case 2 x Eventide Blackholes). I have a script that calls user presets which works fine with the first instance, but the second instance cannot call the user presets. In fact, when you click the three dots and try to load them manually from the plugin interface the option is greyed out, as if the user presets ‘belong’ to the first instance. Has anyone else had this issue or have any ideas on how to deal with it?
Below is the part of the script set up to address the plugins and user presets (which some very kind person on here helped me out with )
Thanks in advance
Var
BlackholeA : PluginBlock
BlackholeB : PluginBlock
BlackholeA_1 : Widget
BlackholeA_2 : Widget
BlackholeA_3 : Widget
BlackholeB_1 : Widget
BlackholeB_2 : Widget
BlackholeB_3 : Widget
On WidgetValueChanged(w : Widget, index: integer, newValue : double) from BlackholeA_1, BlackholeA_2, BlackholeA_3
if newValue > 0.5
then
LoadGPPreset( BlackholeA, “” + index )
end
End
On WidgetValueChanged(w : Widget, index: integer, newValue : double) from BlackholeB_1, BlackholeB_2, BlackholeB_3
if newValue > 0.5
then
LoadGPPreset( BlackholeB, “” + index )
end
End
Initialization
OpenLogWindow() // For convenience
End