Send a wireless start message to trigger a drum machine

My resolution is same as yours (2736x1824 (Recommended))
My Scaling however is at 200% (Recommended)

I did not even know that option existed in Jamstix. I checked it and it is completely unchecked. So just to be clear - I clicked on Manager Tool->Troubleshooting which opened the “Troubleshooting Options” window.
In there - the very top option “Override DPI” is NOT checked.

The only two checkboxes checked on the entire screen are “2D Acceleration” and “Priority mode”
All of this was default - I did not make any changes.

Hope this helps.

Ok. I set my Surface to mimic yours Nebojsa, but unfortunately I got the exact same small window as before with only half the info showing. This happens with the Roland Sound Canvas plugin I just bought as well. However, when I insert a Real Guitar plugin, the plugin window opens up small like Jamstix and SC, but if I the close that window and reopen it right away, the window shows up full screen. This does not work with Jamstix or SC. Do I have a fault with my Win 10 instal? I could rebuild the the Surface but would that fix my problem? I’m kinda stuck now not knowing what to do!

Roland Sound Canvas does have the problem on my Surface as well. It is a different issue.

The Jamstix however works properly.

Make sure you reboot your computer after making the scale changes or you will get strange and partial results.

Thanks for the info about the Sound Canvas. Al least I can get sounds out of it, even if I can’t adjust them much. BTW I believe the original hardware SC had a PC librarian/editor to edit sounds. Is there such a thing available for the VST? Regarding Jamstix - I’ll just wait to hear back from the developer. I’m going to reinstall GP to see if that helps. If not, I’ll consider whether to put aside a day to rebuild the Surface. I’m hesitating over the rebuild as it may not help.

Hi Erik, Thanks for the tip. Strike 2 looks interesting. I cant seem to download a trial version of it though. I can buy it by itself for $129. Can you confirm if Strike 2 can be remotely started either wireless midi or cable? Not much point me buying it if I cant start it remotely. I’m not having very much joy with anything I’ve tried so far.

I’ve made some progress regarding the wireless triggering of a drum machine. I set up both a start and stop command in OnSong on my iPad. When I pressed the start command, the play button in Gig Performer turned green. When I pressed the stop command in OnSong, the play button in GP resolved back to grey indicating a stop. So the wireless messages are getting through to Gig Performer. Another thing I noticed is that the drum vst responds to tempo changes set in GP. If I set 100bpm in GP, the drum vst plays at that tempo. If I set 20 bpm, the module plays at that new tempo. So then I decided to try a new drum vst. I found Session Drummer in Sonar X3 and lo and behold, it works. Session Drummer responds to start and stop perfectly. The only drawback at this stage is that you have to input exactly the length of drum track via midi files or Session Drummer just stops. The original MT Power Drum Kit that I first experimented with just keeps looping which is perfect, because I would just insert a stop command at the end of the song. The big drawback is that MT Power Drum Kit will not respond to start and stop the way Session Drummer does.
I have an email out to the developer of MT Power Drum Kit about that, so hopefully I can find out how to make start and stop work.

Hi Alan,
you can download a trial version of Strike 2 here:

I control the Strike VST with a MIDI keyboard which has a seperate pad section (M-Audio Code 61), and this is done by sending MIDI-notes on e.g. ch.10 while the keyboard playing is sent on ch.1. So i think it will not make any difference from where this single MIDI-note comes (wireless/cable/keyboard…)
The Strike VST has a library of varoius styles where each style not only has its own drum set but also diffrent start/ending/fill/chorus patterns which all are triggered seperately by a single MIDI-note. But you better may have a look at the manual (which is written in English language):
http://96b0c7ee96e15a318d20-2bf75360321f1a0597a021ce2af6519b.r95.cf2.rackcdn.com/746/documents/AIR_Music_Tech_-Strike_v2-_User_Guide.pdf
(another link is also on right side of the product page)
But i suggest (in case you actually want to buy it) to go the “upgrade way” as i described above.
The Complete Package is really impressive and it would be cheaper than the Strike VST alone (crazy sales policy). :wink:

Hi Erik,
Thanks for all the info. You may have read above that I managed to get start and stop working over wireless using Session Drummer from Sonar X3. I will download the Strike demo to see if it will start and stop as well. Are you saying that you are using midi notes sent on ch 10 to trigger intros, fills, ending etc? If that is the case, does each pattern keep running until a new midi note is sent to change to a new pattern? If so, then a song could be any length at all and not depend on having the right number of patterns. Sounds ideal for my use.

Erik, which download bundle would you recommend? I’m a bit confused by all the options. Thanks.

" Are you saying that you are using midi notes sent on ch 10 to trigger intros, fills, ending etc? If that is the case, does each pattern keep running until a new midi note is sent to change to a new pattern?"

Yes, that’s exactly how it works. For example, you could start playing a song with triggering a start pattern, that will automatically go on to the according strophe/chorus pattern of the style (i actually don’t know which one of those two is chosen, but it will continue to play), this pattern runs in loop as long as you don’t change anything, but you can trigger a fill which then runs again in a looped pattern and so on…
It stops when you send the eigther a stop signal which will halt the Pattern immediately or you chose one of the ending patterns which will give the song a proper ending.

According to my post above, i reccomend buying a single Air-VSTI which is on sale at Pluginboutique (unfortunately they don’t seem to offer one of the “real” bargain sales at the moment - sometimees you may get a full version for $10 or less) and then get the “Complete Package Upgrade” which you may use if you own at least one full version Air-Music VSTI (which you have bought before).

At the moment, the chepaest combo i can see there is this one:
https://www.pluginboutique.com/product/1-Instruments/64-Virtual-Instrument/1559-Velvet-2
as the seperate full version VSTI (=$34).
and then this upgrade bundle (=$84)
https://www.pluginboutique.com/product/1-Instruments/58-Inst-Bundle/2294-AIR-Instrument-Expansion-Pack-3-COMPLETE-UPGRADE-
This makes a total of about $120 for a huge collection of some really nice instruments and effects.

I spent most of the day downloading and trying to unzip the Strike 2 demo. It is huge. I had to go to my son’s house to use his unlimited data connection. What I’m wondering is if the files are so big, how will they go loading into Gig Performer? And if I load a Strike 2 file into GP, will the rackview load quickly?

Hi Alan,

as I do not know Strike 2 but similar programs like Superior Drummer, the big files are the library.
The pluign itself should be much smaller.
So loading time in GigPerformer depends on the way Strike 2 is loading the samples.
If it does streaming, then laoding time should be really fast.
If it loads the samples complete into memory - I do not believe that - then it will take longer time.

But switching rackspaces should not be an issue. Because all rackspaces are loaded completely when you load a gig and predictive load is unchecked.
When Predictive Load is checked, you can quickly switch rackspaces which are located within the window you define in the predicitive load options.

I am using Superior Drummer - this is a really huge library - and do not face any issue in loading times.

Hi Alan,
it is like Pianopaul said: It’s the Sample library which has to be loaded first.
So the initial start of a Gig-File may take a time but when this is done, you can switch the rackspaces in “no time”.
And yes, i think “Predictive Load” should be active - at least it will do no harm. :slight_smile:

Yeah, don’t be misled by file sizes. I could for example provide you with an executable that’s no bigger than 5k thst would immediately try to allocate 30 GB of RAM and bring the machine to a grinding halt.

Ok, I understand. I guess I’m just a beginner not being used to loading massive samples libraries. I’m learning, so thanks everyone for your input and patience.
Once I had Strike 2 installed, I set it up to test it. It would not trigger from the play button. So I set up Cakewalk Session Drummer alongside, as I had this working successfully from the transport button just two days ago. Now it won’t work from the transport button either. Am I missing a connecting block somewhere? There is the audio player block, but is there supposed to be a midi player block too? Or is the transport play/stop button the midi start/stop? Not sure why it wont go, but I must have changed something. Any help please?

The midi start and stop commands are getting though as the transport button goes green then back to grey. I can also start and stop the metronome and it sounds ok. But why does the drum module not start playing when it started fine the other day? What did I change and what am I now missing?

I don’t know. Sometimes midi music is so frustrating. I rebooted the computer and now the drums are triggering ok. Bah!!!

Any chance to setup you drum plugin to listen to the host?
In superior drummer this is called “Follow Host”

Hi Pianopaul. I can get Session Drummer to trigger start and stop, but not Strike 2. I guess I’ll have to read the Strike 2 manual and look up follow host. Thanks for the tip.

I’ve managed to get Strike 2 working. The trick is to not use GP start/Stop commands, but to use the note triggers built into Strike 2. What I’ve done is set various notes for verse 1, chorus 1 etc into the iPad app I’m using called OnSong. Strike 2 just follows along and changes instantly when it gets a new note. Brilliant. And all wirelessly using rtpMIDI through an Apple Airport Express.
Thanks everyone for the input and a special thanks to Erik for the Strike 2 suggestion.