I’m creating a panel with drawbars that follow hardware. Because drawbars act backwards (pulling them “down” increases the value), I’m using the INVERT function.
It works great, except that when changing the Variation, the initial state is not inverted. If it is indeed a bug, it should be relatively easy to fix.
I’ve uploaded a simple Gig to test it. It has:
- Two Slider Widgets, one normal, the other inverted. They both follow hardware.
- Two Variations.
To test…
- Assign the same knob CC# to both widgets
- Adjust the knob. One widget goes up while the other goes down.
- Change variations.
- If the “inverted” widget jumped to match the non-inverted widget value, you see what I see. I think that this is incorrect.
Please confirm. Thanks!
Follow Hardware Test.gig (37.6 KB)