Follow Hardware & INVERT - Bug when changing Variations?

I’m creating a panel with drawbars that follow hardware. Because drawbars act backwards (pulling them “down” increases the value), I’m using the INVERT function.

It works great, except that when changing the Variation, the initial state is not inverted. If it is indeed a bug, it should be relatively easy to fix.

I’ve uploaded a simple Gig to test it. It has:

  • Two Slider Widgets, one normal, the other inverted. They both follow hardware.
  • Two Variations.

To test…

  1. Assign the same knob CC# to both widgets
  2. Adjust the knob. One widget goes up while the other goes down.
  3. Change variations.
  4. If the “inverted” widget jumped to match the non-inverted widget value, you see what I see. I think that this is incorrect.

Please confirm. Thanks!
Follow Hardware Test.gig (37.6 KB)

I just now noticed (remembered) that there are Drawbar Widgets available. (I just got my first organ controller with drawbars last week.) They exhibit the same behavior as the sliders when changing Variations. But they look great, and come in brown, white, and black. :+1:

and if you drag any one of those on to a panel and press the number 9 before you release the mouse, GP will create 9 drawbars with the correct colors

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